NEWS
- 12th September 2007 02:02
Kyle was forced to leave the team on personal grounds, and the Seadome would like to thank him for his aid in development. On a brighter note, we welcome Joe Hart (HartGames) to the team, he's working on a cinematic intro. Bozzy, an interested programmer is being evaluated. Robert has been working hard and consequently to provide us with high quality models.
- 15th June 2007 01:22
We welcome Kyle Vorbach from Inspire! Media to the SeaDome team. He'll be working on the artistic side of the game and with earlier projects as the sci-fi horror FPS 'Gone', I'm sure he'll be a great addition to the team.
- 9th June 2007 21:49
New thread on TGC forums, including the status of the project. Visit it here: Link.
- 6th June 2007 02:01
We're happy to announce that the application of James Finn for the Musician spot has been accepted. He'll be composing and creating the music for SeaDome. He'll most likely be in for a good time working on a game with a total-immersion ethos. On a side-note: We're still looking for people: if you're interested, check out the contact page!
- 18th May 2007 01:14
As of this point, we've decided the first iteration of development (requirement gathering) complete. Most important news is that SeaDome is again actively recruiting modellers (with experience with shaders / texturing) and programmers with experience in DarkBASIC Pro. If you're interested, check out the contact page for details.
- 27th Apr 2007 11:56
Welcome to the team, Casper (Casper). Casper filled our missing programmer spot and is now assisting Danny on the initial steps of the programming. Development is about to start anytime soon, as we're finishing the initial steps of planning, concept art and tool development. We've lost track of one application for artist, Inspire, who never reacted to our reply. So, currently, the team exists out of 5 talented individuals. We'll keep you updated, but in the meanwhile, feel free to visit the forums.
- 7th Apr 2007 07:55
I've been one night without sleep, but it is more than worth it. SeaDome is actually getting off the ground. I'd like to welcome to the team: Robert (hessiess), Jeff (jeffsto2003) and Danny (DSG). Danny, for now, is our only programmer, so we're still looking for more! Artists can still apply as well.
I hope this is the beginning of a fruitful cooperation and on behalf of the SeaDome team, welcome to the SeaDome website!
- 1st Apr 2007 13:43
SeaDome is open for anyone wanting to apply for the project development team. For details on joining, please select the contact link in the menu.
- 31th Mar 2007 14:46
Website development started. It has been over two weeks since I first had the concept of SeaDome and I've come to a point at which I'm so enthusiastic about the whole idea that I'm willing to take it further. I hope to be attracting/recruiting one or two programmers and a secondary artist for SeaDome, so that the game can actually be made.
- 12th Mar 2007 00:42
Initial Concept posted on TGC Forums.
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